Games:

 

Alchemelee

Alchemelee was developed in a few short months by Skyglow Games, a team that I created and led. I learned a lot technically from creating Alchemelee, and I learned a lot about collaborating and coordinating a diverse team of creative people.

https://store.steampowered.com/app/1206590/Alchemelee/

The code is in a private Gitlab repo, available on request.

Trapsense

The first game that I properly finished and released into the world. I learned a great deal about the entire development pipeline from making Trapsense.

https://regoradin.itch.io/trapsense

https://github.com/Regoradin/Trapsense

Theseus: Return to the Labyrinth

My entry into Pirate Game Jam 14, explore a procedurally generated shifting maze while being pursued by a fearsome (handsome?) Minotaur.

More info here: https://www.oliverabate.com/devlog/theseus-return-to-the-labyrinth

https://aleks-j.itch.io/theseus-return-to-the-labyrinth